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The Hobbit There and Back Again Strategy Battle Game Pdf Download

'Centre World Strategy Boxing Game
OneRulebook.jpg

The cover of The Lord of the Rings Strategy Battle Game rulebook

Manufacturers Games Workshop
Publishers Games Workshop
Years active 2001–present
Genres Wargaming
Players ii+
Setup time 5–10 minutes (depending on size of game)
Playing time Approximately 2.5 hours per 500 points of miniatures
Random chance Medium (die rolling)
Skills required Military strategy, arithmetic
Website www.games-workshop.com
Game length varies according to battle size, while rules complexity can vary past regular army.[1]

Middle Earth Strategy Boxing Game , previously marketed as The Hobbit: An Unexpected Journey Strategy Boxing Game , The Hobbit: The Desolation of Smaug Strategy Boxing Game , The Hobbit: The Boxing of Five Armies Strategy Boxing Game and The Lord of the Rings Strategy Battle Game , is a tabletop miniature wargame produced by Games Workshop. Information technology is based on The Lord of the Rings film trilogy directed past Peter Jackson, and the book that inspired information technology, written by J. R. R. Tolkien.

The game was initially released in 2001 to coincide in with the picture The Fellowship of the Ring. New box sets with updated rules were besides released for The Two Towers and The Return of the King films. Later on, starting time with the Shadow and Flame supplement, Games Workshop began to add together content that was featured in the original book but not in the pic adaptations: eastward.g. Tom Bombadil, Radagast and Glorfindel. Games Workshop has also expanded its licence with original textile on areas such equally Harad and Khand, with mixed reactions. Some other complete edition of the rules, frequently called The 1 Rulebook to Rule them All, was released by Games Workshop in September 2005, while a compact edition entitled The Mines of Moria was also released. This was superseded by a new rule volume in 2018, called simply Eye-earth Strategy Battle Game Rules Manual. This new rule volume combined the original LotR SBG and Hobbit SBG into one cohesive, cross compatible dominion set.

In early 2009, Games Workshop also released an expansion to the original game chosen War of the Ring which, according to the visitor, allows players to emulate the big battles included in J. R. R. Tolkien'south The Lord of the Rings past streamlining the game organization.[2] This expansion differs from the master game in several means. Firstly, War of the Ring uses a larger number of models but the models are placed on movement trays with two cavalry models or eight infantry models on each. This allows for much easier and quicker movement of large numbers of models at once. These are called "companies". Larger creatures such equally Ents and Trolls are treated as split models and practice not employ motion trays. Gainsay within the game is also treated differently. In the original game players both ringlet dice to determine who wins the fight and and then the victor rolls to see how much damage is done. In State of war of the Ring only dice to determine damage are rolled. Also, in War of the Ring, heroes are treated more like upgrades for their company rather than individual models, as they are in the original game.

In addition to gaming, The Lord of the Rings Strategy Battle Game includes other common elements of the miniature wargaming hobby. These include the collecting, painting and conversion of miniature figures used in play, as well every bit the modelling of gaming terrain from scratch. These aspects of the hobby are covered in Games Workshop's monthly White Dwarf and on various gaming websites, as well every bit formerly in the fortnightly Boxing Games in Middle-earth.

In 2015 Forge World, a division of Games Workshop focused on specialist resin miniatures and conversion kits too as the Specialist Games ranges, assumed production of The Lord of the Rings Strategy Battle Game and all supplements.

Development [edit]

Background [edit]

In the 1980s, Games Workshop produced a range of miniatures for The Lord of the Rings, using original character designs based on fantasy art popular of the time. This was the commencement range of Lord of the Rings miniatures that Citadel created, taking over from Grenadier Miniatures in 1985, before the licence passed to Mithril Miniatures effectually 1987. The primeval releases were semi-solid base, having a small solid base; later releases were slot based.

Current licensing [edit]

The current Lord of the Rings range stems from Games Workshop's rights to produce a skirmish war game based on The Lord of the Rings and The Hobbit books and films, in the 25mm miniature scale.[4] (The rights to produce a role playing game version of the films were sold to another house, Decipher, Inc.) They besides accept the rights to produce Battle of Five Armies, a game based on the battle of similar name from The Hobbit, using smaller miniatures to enact larger battles (more than akin to the Warmaster system).[5] Under this separate licence, the game was done using a 10 mm calibration for the normal warriors, and a larger "heroic" scale for the named characters.

Games Workshop has not caused the rights to The Silmarillion, which is notwithstanding the sectional property of the Tolkien Estate, simply has the right to develop its own derivative intellectual property to fill in the gaps in The Lord of the Rings universe. This is specially truthful of Harad, which has a range of invented places (such as "Kârna", "Badharkân", "Hidâr", "Nâfarat", "Abrakân", and "Dhâran-sar"[6]) and characters (such as the Hasharin[half-dozen] and "Dalamyr, Fleetmaster of Umbar"[seven]).

Designers and Peter Jackson [edit]

Four of the game'due south designers were in the extended Render of the King pic as Rohirrim at the Battle of the Pelennor Fields: Alessio Cavatore, Brian Nelson, and Alan and Michael Perry.[8] They tin be seen nigh the Oliphaunt when Peregrin Took goes searching for Meriadoc Brandybuck among the debris from the battle, and are also on the base of Games Workshop'southward Mûmak miniature.[9] Games Workshop created two miniatures of Peter Jackson, based on his appearance as a Breeland homo during the Fellowship of the Band:[x] one is owned by the director, and the other is kept on display at Warhammer Earth in England.[11] Games Workshop has besides released a model of Peter Jackson as ane of the Corsairs of Umbar from The Return of the King.

[edit]

Collectors [edit]

Like to Warhammer Fantasy Boxing players, Lord of the Rings players commonly collect and pigment one regular army (or more than) of their choice and find opponents (with similarly collected armies) to play against.[12] Armies tin be built up from through the purchase of boxed sets (usually having 10 or 12 plastic miniatures in each) or "blister packs" (usually containing no more than than four finely detailed metallic or resin miniatures) to build upward a reasonable-sized fighting strength. Others only collect the miniatures because they like the way they look. One popular manner of collecting was through Boxing Games in Center-earth — a De Agostini magazine that came with 1 or more free miniatures (some of which were initially sectional to the publication) and contained detailed hobby guides.[thirteen]

As such, at that place are a broad variety of miniatures in the ever-growing range, including promotional miniatures, such as "Gimli on Dead Uruk-hai". Games Workshop began to discontinue some of their metal miniatures, and so that they could replace them with plastic miniatures. Yet, there was much complaint when they retired the popular "Boromir Captain of the White Tower" miniature, and it was later brought dorsum into production.[xiv]

There are a big number of differences from Warhammer in The Lord of the Rings Strategy Boxing Game, which makes it unique and more realistic, accounting for its popularity every bit Games Workshop's third core system.[ citation needed ]

Modellers [edit]

Mixing parts from different models is a pop method of conversion (a converted Maeglin miniature [3]).

Since the models are hand-painted and assembled by the histrion, players are oftentimes encouraged to blueprint their own paint schemes, such as colouring them differently and so on, as well every bit using the pre-designed ones displayed in the various books. They are also encouraged to further modify their miniatures using parts from other kits and models (known as "Bitz" to players), modelling putty, or whatsoever the modeller can scrounge up.[15] These conversions are oft entered into contests at sponsored tournaments and similar gaming events, such as the Golden Demon or the One Ring Awards.

Terrain is a very important part of play.[xvi] Though Games Workshop makes terrain kits available, many hobbyists adopt to make their own elaborate and unique set up pieces. Common household items and hobby materials such equally balsa wood, cardboard, and polystyrene tin can be transformed into ruins from the Second Age, woodland terrain, or the rocky wild of Eye-earth with the addition of plastic carte du jour, putty, and a bit of patience and skill.[17]

Dioramas, often depicting scenes from the picture show and books, bring terrain and conversion skills together.[eighteen] Yet, due to the licensing agreements between New Line Movie house and Games Workshop, pieces of models for the Lord of the Rings Strategy Battle Game are not immune to be combined with other model lines for official tournaments or conversion awards.[19] The same is true for pieces from other manufacturers.[19]

Electric current state of play [edit]

Overview of rulesets [edit]

The Shadow and Flame Supplement - the first Games Workshop supplement to feature content that was not in the films.

As of September 2005[update], the rules for the Lord of the Rings Strategy Boxing Game were in their fourth edition. The first three editions of the rulebooks were released with The Lord of the Rings films, but Games Workshop used the magazine White Dwarf and various supplements to "go beyond what is presented in the films of The Lord of the Rings and delve into the rich material of J. R. R. Tolkien'south books."[20] The current edition, The Ane Rulebook to Rule them All, contains the entire prepare of rules updated and presented in a single large volume, including those of previous supplements. The 3 older editions are to exist re-released in updated supplements, while the compact Mines of Moria edition contains the updated rules only for what was shown in the films. In Feb 2012, preceding the release of The Hobbit movies, all of the characteristic profiles from the old sourcebooks and White Dwarf were condensed in 5 sourcebooks: Mordor, The Fallen Realms, Moria & Angmar, Kingdoms of Men, and The Free Peoples. These also comprise minor edits to the rules every bit written in The I Rulebook to Rule them All. Currently, the official editions of rulebooks and supplements include:

Publication Type Year Main content
The Fellowship of the Ring Rulebook 2001
The Two Towers Rulebook 2002
The Render of the Male monarch Rulebook 2003
The One Rulebook Rulebook
Shadow and Flame Supplement 2003 Rules for Dwarves, Tom Bombadil, the Barrow-wights, Glorfindel, and Elladan and Elrohir.
The Siege of Gondor Supplement 2003 Rules for sieges and characters such the Citadel Guard, Beregond, and Gothmog.
The Battle of the Pelennor Fields Supplement August 2004 Rules for the Haradrim, Mûmakil, the Knights of Dol Amroth and the Dúnedain.
The Scouring of the Shire Supplement March 2005 Rules for smaller battles betwixt the Hobbits and the agents of "Sharkey".
A Shadow in The East Supplement 2005 Rules for the Khamûl, Eorl, the Easterlings and the people of Khand.
The Fall of the Necromancer Supplement 2006 Rules for Sauron (the "Necromancer"), the Elves of Mirkwood, and the White Council.
The Ruin of Arnor Supplement February 2007 Rules for the armies of the declining northern Númenórean Realm and the rising Angmar.
Khazad-dûm Supplement May 2007 Rules for the Dwarves of Erebor and Khazad-dûm, and Dragons. Replaced the Shadow and Flame book.
Gondor in Flames Supplement August 2007 Rules for the armies of Elendil, Osgiliath, the fiefdoms of Gondor, and the Dead Men of Dunharrow. Replaced the Siege of Gondor book.
Harad Supplement Feb 2008 Rules for the Corsairs of Umbar and the entirely original Mahûd tribes of Far Harad. Replaced the Battle of the Pelenor Fields book.
Mordor Supplement 2008 The supposed final supplement for the game.[ citation needed ]
Kingdoms of Men Supplement 2012 Rules for Gondor, Arnor, and Rohan, as well as pocket-sized updates to the rules.
The Free Peoples Supplement 2012 Rules for Elves, Dwarves, Ents, Hobbits, the Fellowship of the Ring and the White Council plus minor updates to the rules.
Moria & Angmar Supplement 2012 Rules for the forces of Moria and Angmar, plus pocket-size updates to the rules.
Mordor Supplement 2012 Rules for the forces of Mordor, plus small updates to the rules.
The Fallen Realms Supplement 2012 Rules for the forces of Isengard, Harad, Umbar, and the Eastern Kingdoms, plus minor updates to the rules.
The Hobbit: An Unexpected Journey Rulebook 2012 Updated rules including new profiles for the forces of good and evil that appeared in the beginning of "The Hobbit" movies.
The Hobbit: The Desolation of Smaug Supplement 2013 Rules, scenarios, and updated profiles.
The Hobbit: The Battle of the V Armies Supplement 2014 Rules, scenarios, and updated profiles.
The Hobbit: Motion Picture Trilogy - There and Dorsum Once again Supplement 2016 Updated and new rules, scenarios, and profiles, many replacing those contained in the two prior Hobbit supplements.
Middle Earth: Strategy Battle Game / Middle-earth Strategy Battle Game: The Lord Of The Rings – Boxing of Pelennor Fields Rulebook 2018 Updated the master game system, replacing all prior rulesets.
Armies of Lord of the Rings Supplement 2018 Updates the rules for all armies related to Lord of the Rings, discounting armies introduced in "The Hobbit" books
Armies of the Hobbit Supplement 2018 Updates the rules for all armies introduced in "The Hobbit" books
Gondor at War Supplement 2019 Rules, scenarios, and new profiles for armies involved in the war in Gondor during the third age.
Scouring of the Shire Supplement 2019 Rules, scenarios, and new profiles for armies involved in the Scouring of the Shire as well as other battles that involved Hobbits
War in Rohan Supplement 2019 Rules, scenarios, and new profiles for armies involved war in Rohan as well equally other battles that involved the Equus caballus Lords
Quest of the Ringbearer Supplement 2020 Rules, scenarios, and new profiles for armies involved with Ringbearer
Fall of the Necromancer Supplement 2021 Rules, scenarios, and new profiles for armies involved with the rise and fall of the Necromancer
Defence of the North Supplement Unknown Rules, scenarios, and new profiles for armies involved in the state of war with Erebor, Dale, and the woodland realms of the Elves.

For materials done under the previous iteration of the rules, there exist errata and FAQ files, to ensure potential rules conflicts between editions are resolved universally.[21]

In addition to the official rulesets, Games Workshop has also encouraged the writing of unofficial "house rules" by wargamers.[22] As such, at that place have been a number of unofficial fan supplements and other supplementary fabric on the net; the most notable of which was The Age of the King, made by The One Ring.[23] Although some of its subject matter was later on covered past official rulesets,[24] it is still considered "the benchmark against which all others are measured".[25] In many cases, supplements are written for areas where Games Workshop's licence does non extend, such as The Silmarillion.[26]

Legions of Eye-globe [edit]

Every bit of August 2006[update], Games Workshop released a new expansion entitled Legions of Centre-earth, centering on theming and ground forces building.[27] It is not a supplement or rulebook, equally information technology contains no rules; instead, it provides army lists for players to theme their forces effectually, and scenarios which are designed to piece of work in conjunction with them. However, Games Workshop also released supplement summaries online in conjunction with Legions of Middle-globe, and so effectively a player only requires Legions of Middle-earth and the master rulebook in lodge to apply the rules of the supplements.[28] [29] According to one review, the ground forces lists would transform the game "from what has essentially been a scenario-based game that appealed by and large to collectors to a genuine tournament-compatible game system," although in this it "could have been a little bit more restrictive."[27] Some of the miniatures for the point values listed have non yet been released; in this way, the book was not to become obsolete with time to come releases for some time.

Variants and derived games [edit]

All at Sea is an adaptation of the rules for naval conflicts. The official rules were a modified version of the Warhammer Boat rules, adapted past Nick Davis and start presented in Games Workshop's White Dwarf magazine (United states of america issue 295).[30] The game's mechanics centred on boarding parties, with options for ramming actions and naval artillery in the class of ballistae and other siege engines.[30] Model ships are built by hobbyists, only equally normal miniature terrain, such as "great ships" of Pelargir, cogs of Dol Amroth and Corsair galleys.[31]

Game systems [edit]

The standard game is played with two or more armies on a board generally 4 feet long and four feet wide (sixteen foursquare anxiety, or i.486 square meters), usually deployed inside six inches of opposite board edges.[32] Similar to Warhammer Fantasy, the game uses a "points-system" to assign values to each miniature, assuasive players to ensure that their armies are evenly matched. The game is primarily a skirmish game, only can be played in varying scale:

  • Scenario - These are based on an event in the book or film, and the armies are predetermined and fought using Special Scenario-specific Rules.[33]
  • Points Match - These are played between two forces of equal size, generally of 500 Points each (which is usually no more than l miniatures per side).[34]
  • War Political party - This is a stricter course of the Points Match, using forces of no more than than 250 Points.[35]
  • Battle Visitor - This is an experience-based system which is played out with no more than 25 miniatures.[36]

The turn-system game was played using four phases originally, but is now played using five under the current rules:

  • Priority Phase - The players roll dice to run into who gets to take their Turn first.[37]
  • Move Phase - The players motion their miniatures (to a maximum altitude that is usually half dozen inches).[37] "Magic" (e.one thousand. "Hogtie") is as well used during this stage.
  • Shoot Phase - Missile-armed miniatures can shoot.[37]
  • Fight Phase - Dice are rolled for each group of miniatures in base of operations contact with each other to meet which wins the gainsay.[37]
  • Stop Phase - Reinforcements arrive, equally well as general book-keeping

While the game is designed usually for play past only two players (as the force lists are divided into "Adept" and "Evil"),[34] very big battles (generally with more than 100 models each side) become easier to manage with multiple players working together on teams.

Troop types [edit]

There are 2 types of troops: Warriors and Heroes.[38] Heroes take characteristics which set them apart from the Warriors they lead, and tin be named or unnamed characters: Aragorn, Frodo, Captains, etc. Warriors are the core of the army: Warriors of Harad, Riders of Rohan, Men of Gondor, etc. Each army must exist either Good or Evil, and can only include miniatures from that side (each model is named in the rules every bit being either Good or Evil).

As Tolkien'southward world is very rich in item, players generally prefer to base of operations their armies around one of the following themes:

The Free Peoples (Proficient) [edit]

  • The Fellowship of the Ring (Expert) – Most scenario-based games require at least i member of the Fellowship. Whilst not a real army, they are effective as a skirmish forcefulness, due to their loftier points-values and limited numbers.[39]
  • Elves (Good) – The Quendi are the oldest of the races of Middle-earth, and the majority of armies are either Wood Elves, Loftier Elves or Galadhrim, ofttimes allied with Men of Númenor from the Final Alliance. Individually, Elf Warriors are among the most powerful and bravest of available races, with high Courage and Fight values.[40] Also Elven armies have the best archers in the game, and are likewise notable for their potent powers of healing and foresight among Heroes such as Galadriel and Elrond.[41] In earlier editions of the rules, Games Workshop kept the ii kinds of Elves carve up, and although the One Rulebook merges the ii "races", they are virtually frequently kept separated into the two main themes:.[42] The Galadhrim are the virtually developed of the three elven kinds, they take Galadrim warriors including spearmen, archers and warriors with elven blades/glaives, cavalry in the form of Galadrim Knights (which can be archers), and the elite Guards of the Galadrim Court led past a newer elven hero, Rumil, kinsmen of Haldir and includes the heroes; Galadriel, Celeborn, Haldir and Rumil.
  • Elven Havens – The Elves of Eriador are considered the "High Elves" of the Last Alliance, and are not commonly seen in Third Historic period games.[43] Their powerful Heroes include Gil-galad and Elrond, with the latter sometimes used exterior the Second Historic period.
  • Woodland Realms - Originally, the Woods Elves were limited to a small range of metallic miniatures,[44] but with the release of The Autumn of the Necromancer Supplement, a boxed fix of plastics was released. Wood Elves include the Lothlórien Elves (too known as Haldir's Elves) as their elite troops, simply the majority of their armies consist of the Taurdirim of Mirkwood. These armies can likewise include the members of the White Council, and Ents such equally Treebeard.[45]
  • Gondor (Good) – The Kingdom of the White Tree has the widest range of warriors and heroes available. It tin can be divided into iii main themes: Minas Tirith, Ithilien and the Fiefdoms of Gondor. Minas Tirith's central strength is in its armoured infantry, just it also has available mounted knights and the finest siege engines in the game: trebuchets and "bolt throwers". Minas Tirith armies often include elements from Ithilien armies, which has accurate archers. The fiefdoms correspond iii main forces: Dol Amroth, Lossarnach and Lamedon. Dol Amroth boasts heavy cavalry and pikemen (the but such available to Good armies) and courageous warriors, led by Imrahil. In addition, fiefdom players can as well cull to field Forlong the Fat and Angbor the Fearless alongside their warriors. The fiefdoms normally but combined with Minas Tirith in a Battle of the Pelennor Fields theme. A very pocket-sized number of dedicated players too build their ain ships of Pelargir or Dol Amroth out of wood and other materials.[31] Gondor is rarely allied with any armies other than Rohan. Some of its less common themes include:[46]
    • Númenor – Númenor is one of the smaller good armies related to Gondor, representing also the Númenórean Realms in Exile (i.eastward. the Arnor and Gondor of the Second Historic period). Whilst information technology could be considered part of Gondor, it is but really used in Scenarios gear up in the 2nd Age (although sometimes its warriors can be used to represent Wardens of Pelargir). Númenor has a relatively limited range of warriors, but they are amongst the best warriors in the game, having access to the mighty heroes Isildur and Elendil. However, a note in the rulebook bans Númenórean armies to be used exterior 2d Age scenarios, and then they are rarely seen in boxing. Númenor is most frequently used with Elves, in Terminal Brotherhood-themed armies.
    • Army of the Dead – Possibly the smallest Proficient army bachelor, the Army of the Expressionless offers only 1 Hero and i Warrior type and one Cavalry type. They were accidentally omitted from the One Rulebook, so their rules tin be downloaded through the Games Workshop website.[47] They are usually allied with Gondor or Dúnedain, and led past Aragorn and the Rex of the Dead for a Pelennor Fields theme.
  • Rohan (Practiced) – Armies of the Riddermark tend to focus on lite cavalry, which are its core unit (though Rohan infantry are often used in Helm'southward Deep scenarios). These are armed with throwing spears, unique to Rohan, bows and shields. Earlier editions of the rules fabricated these especially powerful, merely the current edition has balanced the game by increasing the points cost. On the other hand, Rohan still has Royal Guard and medium heroes such every bit Éomer and Háma; in addition, information technology has benefited from release of Eorl the Young, and a number of new releases to the Rohan range such as Erkenbrand were included in the more recent The Two Towers Supplement.[48]
  • Dwarves (Good) – Although the Dwarves move an inch slower than the average homo-sized warrior (making them easy to outmanoeuvre), their powerful bows and the highest defence in the game tin make them a hard opponent. Their aristocracy warriors are the Khazad Guard, and they have powerful heroes such as Gimli, Dáin and Balin. With the Khazad-Dûm Supplement, Vault Wardens, Fe Guard and Dwarf Ballistae were introduced, along with the tactics such as the "wall", "rock" and "flying axe" formations.[49] They make few alliances, and even then usually simply with Men of Dale.[50]
  • Hobbits (Expert) – Armies of the Shire are more oriented around skirmishes, as points-wise they have the most cheap warriors and heroes in the game. Their archers are unmatched by all but the Elves, merely their Hobbit militia are the slowest and weakest warriors in the game. Bated from the Fellowship of the Ring, they never ally with other armies considering of their fear of the exterior globe. Their heroes include Frodo of the Nine Fingers and Samwise Gamgee.[51]
  • Dúnedain and Arnor (Good) – All Dúnedain and Rangers of the Due north are Heroes, making them expensive and rarely used. They are the prime number example of an army that was excluded from the films, but was well-adapted past Games Workshop in a fashion that fit in with both the style of the films and their original mention in the books.[52] Their master named Heroes are Aragorn and Halbarad, who are frequently allied with Gildor Inglorion and the Elves of Rivendell,[52] or indirectly with Hobbits in some Scenarios. In the One Rulebook, the Dúnedain are classed in the aforementioned section every bit Tom Bombadil and Goldberry, though Tom and Goldberry are non allies but Scenario-specific characters from the Barrow-downs. They were expanded in the supplement, The Ruin of Arnor, allowing players to field Arnorian infantry, besides as heroes such as King Arvedui and Malbeth the Seer.[52] Some other mutual theme for the Dúnedain is the Grey Company.[52]
  • Wildmen of Drúadan (Good) – Whilst the Drúedain are never described in battle, in the book their leader Ghân-buri-Ghân aids Théoden's army on their way through Drúadan Wood. They were somewhen released alongside the updated "Return of the King" supplement.
  • The Wanderers in the Wild (Adept) – The Wanderers in the wild are individuals that travel Middle-globe, for several purposes, exist information technology exploring or protecting others. They include popular characters such as Glorfindel and Sméagol, but too characters invented past Games Workshop, like Múrin and Drár. They can ally with most armies. Other related smaller armies include:
    • Eagles of the Misty Mountains, led by Gwaihir, and usually centrolineal with Gondor or The Elves.
    • Ents are similar in that they are expensive, rarely used warriors.
    • The Beornings, led by Grimbeorn, have also been announced in Legions of Middle-earth.
  • The Wizards (Proficient) – The Wizards correspond the Istari that fought for the Gratis Peoples during the Third Age. In addition to the more obvious Gandalf and Radagast, there is as well a "skilful" Saruman from the time of the White Council. Radagast usually allies with the Dwarves or the Woodland Realms, while Gandalf usually allies with Rohan, Gondor or the Fellowship.

The Forces of Darkness (Evil) [edit]

  • Angmar (Evil) – The dark country of Angmar is congenital on the ruins of the Lost Kingdom of Arnor, terrorised past Nazgûl and Spectres. Its regular army had no official rules until early 2007, except for the Ringwraiths and Barrow-wights (which are withal potent magic-users) and wild Wargs, led by Warg chieftains. It never allies with other armies, although Orcs and Goblins are sometimes included in it. Angmar received official rules in The Ruin of Arnor Supplement, including Games Workshop's invented Hill Troll Chieftain "Buhrdûr".[52] The earlier rules are still available to utilize in friendly games on Games Workshop's website.[53]
  • Moria (Evil) – The subterranean realm of Khazad-dûm used to be infested by the Dwarves, but it was liberated by Evil. At present it is populated with Goblins and Cave Trolls, and more frightening creatures such as the Balrog are the centrepiece of Moria forces.[50] Goblins are weak but inexpensive to field, making them numerous in games, and can be strengthened past Goblin Drums and Goblin Shamans. Moria allies with Isengard in the books and Games Workshop have also added Angmar, Dol Guldur, and Barad-dûr, and the Nazgûl to their allies list.[7]
  • Isengard (Evil) - The Army of the White Hand is a reliable and varied force to collect, featuring a number of unique warrior and siege options, such every bit crossbows (the almost powerful bows in the game), pikes and a archaic form of explosive. Typical Isengard armies characteristic the Uruk-hai pikeblock, though they are often supported by lite infantry such every bit Uruk-hai scouts, medium cavalry in the grade of Wargs, or spellcasters in the form of Uruk Shamans or even Saruman himself. Games Workshop has also been criticised for The Ii Towers Supplement allowing Isengard the pick of a White Mountains Troll.[54] Isengard but ever allies with Moria, the Nazgûl and Dunland, which rarely fights on its ain and is almost always classed under Isengard anyway.[55] Players can also choose to represent Saruman'south ground forces after the autumn of Isengard, complete with Rogues: the upcoming Bill Ferny miniature adds some depth to such a force.
  • Mordor (Evil) – Legions of the Eye are made up of various warrior types. Their core unit of measurement is the Orc warrior on pes, bolstered by Morannon Orcs and Mordor Uruk-hai. They too offer Siege Catapults and ballistae with mantlets, led by Gothmog; these siege engines are often operated past Mordor Trolls, which can also be used as shock troops. Mordor armies can field a variety of troops to diversify their armies, including Morgul Knights and Black Numénórean Warriors, Orc Trackers, which provide a rare form of accurate archery, Morgul Stalkers, Warg Riders and even Shelob. Withal, the virtually dreaded element of Mordor armies is the Ringwraith on Savage-Animate being, which, as a flying fauna, can move effectually the board unimpeded and strike with night magic. Mordor can exist allied with any Evil army except Angmar or Isengard. Sauron is only ever fielded in person in campaigns set up around the Last Brotherhood (or in Dol Guldur armies).[56]
    • The Nazgûl (Evil) – Although primarily Mordor-themed, the Nine were sent all over Middle-world, and have been classified equally a separate ground forces listing accordingly. The Nazgûl consist of the Witch-king of Angmar, Khamûl the Easterling and seven unnamed Ringwraiths, although Games Workshop has created titles to differentiate each: The Tainted, the Undying, the Shadow Lord, the Dark Marshal, the Betrayer, the Knight of Umbar and the Dwimmerlaik.
  • Dol Guldur (Evil) – Dol Guldur armies form Sauron'due south troops from the time that he was hiding in Southern Mirkwood, and went under the name of the "Necromancer". There are 2 full general themes past which players commonly construct their armies. The first, and perhaps most obvious, is based around the fortress garrison of Dol Guldur, containing Sauron himself as the Necromancer, backed up by Castellans of Dol Guldur, and usually Orcs and the occasional Troll. The other way is really more of a general evil army of Mirkwood, containing Giant Spiders led by the "Spider Queen". Both armies tin include swarms of Giant Bats, and can exist allied. Other themes include Spiders allied with wild Wargs to class an army of wild creatures, or allied with Moria to represent a forcefulness from the Mountains of Mirkwood. Their biggest enemy are the Elves - the Taurdirim and the Galadhrim.[45]
  • Harad (Evil) – The lands to the south are just briefly mentioned by Tolkien, and much of its forces and place-names have been invented by Games Workshop or Weta. Harad offers warriors and light cavalry that are inexpensive to field, and take poisonous substance arrows increasing their effectiveness against armoured warriors. Their near devastating miniature, nevertheless, is the Mûmak: at one signal the largest plastic Games Workshop miniature ever (information technology has since been surpassed in size), which in the game can trample enemy foot soldiers. Their invented heroes include Suladan and the hasharin. Players wanting to add variety can add the Mahûd of Far Harad, which include cavalry on camels, warriors with blowpipes and even Halftrolls.[57]
  • Corsairs (Evil) – Another culling to the usual Harad army is that of Umbar, which can utilise Harad Warriors just too involves corsairs. Until recently Corsairs were unavailable, and simply existed as role player-made conversions. However, with the release of the Harad sourcebook, Games Workshop released some new Corsair miniatures; including metallic Arbalesters and a new grapheme: Dalamyr, Fleetmaster of Umbar. Based on Legions of Middle Earth, a Corsair Armed forces will exist released in the future along with "Corsair Reavers", nigh likely to be aristocracy Warriors.
  • Easterlings (Evil) – In previous forms of the rules, the Easterlings were pitifully weak, offering only three warrior types cast in metal, and not fifty-fifty appearing until the 3rd edition of the rules. Notwithstanding, their range has been increased enormously with the release of A Shadow in the Due east. Games Workshop's Easterlings represent the Balchoth, and have been based on a combination of imagery from the New Line films and history of the Sassanid Empire. They offer the unique phalanx (the first army to take pikes since Isengard), and are the merely Evil army to feature heavy cavalry, referred to as "kataphracts". They oft ally with Khand or Mordor.[58] As of Legions of Eye-world, the Easterlings were given a Male monarch unit of their ain, a Dragon Baby-sit unit of measurement that the model for was not fabricated until the War of the Ring battle game was released (entitled "Dragon Knight". (Dragon Knights and Dragon Guards may not be the aforementioned troops. They likewise received a Siege Bow motorcar from Legions of Centre-world, and War of the Ring gave them a Shaman unit called "Easterling War Priests", and a battleground musician, the "Easterling Drummers". They were given a Named Hero "Amdûr, Lord of Blades". He and the Dragon Knights have a melee skill of seven, which is an indicator that Games-Workshop's Easterlings are based on both the Achaemenid and Sassanid Persians, whereas Tolkien'southward seem to exist based on mostly the Achaemenid and Parthian ones (hence the "bowmen upon horses"). They are not given the Chariots they had in the books, but they tin can be given chariots by putting an Easterling footman miniature into a Persian State of war Chariot miniature from another visitor, and use the Khandish Chariot rules.
  • Khand (Evil) – Tolkien wrote even less about Khand than he did about Harad, though nosotros know that the only thing unsaid about them is that the armour they wore covered - literally - their unabridged bodies ("Variags who hated the sun"), and that their weapons may be their ain design of Haradrim and Easterling weapons. Games Workshop has based their Variags of Khand on the Mongols and the Japanese, featuring sashimonos and the unique chariots, despite the Easterlings existence the simply culture in Middle-world with chariots in Tolkien's writings. It was suggested that the Gondorians were unaware of the lands further e, and thus the names of the Variags and Wainriders had been mixed-up.[59] Khand allies with the Easterlings (and the Haradrim) frequently.
  • Monsters of Heart-world (Evil) – This applies to individual models that practice not fit into other armies; in this instance, the five creatures that each "represents a fantasy archetype - stone giant, dragon, cavern drake and burn down demon (the Balrog)."[52] The fifth was a purely Games Workshop creation: "Gûlavhar, the Terror of Arnor" - a "vampire" demon of Morgoth, but lesser than a Balrog.[52] The Monsters of Middle-earth can ally with most evil forces.[7]

Boosted characters [edit]

Games Workshop has taken the freedom to fill in gaps in Tolkien'southward works past creating new heroes and units alike. Some are heavily criticized, such every bit the Isengard Troll,[54] having been described as "not thematically correct";[60] whilst others have been popular additions.

  • Cirion – Named after the steward of Gondor that gave Rohan to Eorl the Young, Game Workshop'southward estimation of Cirion is the lieutenant of Amon Barad.
  • Mardin – Mardin is Male monarch Durin'due south life ward. Unremarkably the function of the king'southward personal protector is offered to a fellow member of the Khazad Guard, but Mardin, a veteran Vault Warden, has proven his level caput and strong arm in many a battle and in that location is no more dependable companion to be found.
  • Múrin and Drár – In the Tertiary Historic period, few Dwarves are prone to wanderlust. Murin and Drar are two exceptions to this rule, having travelled far and wide beyond their home in the Iron Hills.
  • Durbûrz, Goblin Rex of Moria – The Goblin Rex of Moria, has ruled the cloak-and-dagger lands for many years with an iron fist of brutality and strength. Feared mightily (and rightly so) by his goblin subjects. While not the cleverest of Goblins, he is as fiercely territorial every bit the rest and reacts to his realm'due south invasion past raising a powerful army to oppose Balin and his Dwarves. Durbûrz is believed to be an estimation of a descendant of the Great Goblin. In The Lord of the Rings: The Battle for Middle-earth Ii by EA Games, a similar character named Gorkil The Goblin King appears; this may or may not be an interpretation of the same grapheme.
  • Buhrdûr, Hill Troll Chieftain – He is the leader of the Trolls that were part of The Ruin of Arnor. While the troll himself is an bodily grapheme in Tolkien'southward Lore, Buhrdûr is the proper name Games-Workshop writers identified him as. Buhrdûr is a creature of pure benevolence, spawned in the darkest caves of the Misty Mountains. Possessing cunning over and above that usually encountered in others of his Trollish kind, Buhrdûr has gathered to him all manner of roughshod beings. In The Rise of the Witch-rex by EA Games, a similar character named Rogash appears; this may or may not exist an interpretation of the aforementioned character.
  • Vraskû – Vraskû commands the legions of the White Hand Scout Uruk-hai. A cunning and resourceful leader, Vraskû is utterly ruthless and daydreaming of the lives of his followers.
  • Keiseimu, Ravager of Ithilien – The Khandish named hero. And then far, all that is known about him is his proper noun and the fact that he tin be given a chariot to ride to battle. He may need to apply a Male monarch contour with a Might, Will, and Fate of iii, one, and one; and a Courage of 4 in the Skirmish game. As for State of war of the Band, he may need to employ the Khandish King contour with a Melee skill of half-dozen
  • Suladân, the Snake Lord – In truth, Suladan's name passed out of use long ago when he took the name of a revered hero at the time he claimed leadership of his tribe. Since so the name of the Ophidian Lord has again become a famous ane throughout Harad, and his own legend grows with each victory. A Haradrim chief coordinating to one whom Théoden faces at the Battle of the Pelennor Fields. Tolkien left him unnamed; his proper noun and title are invented past Games Workshop although his name is likely an contradistinct form of Saladin; the Muslim leader during the Third Crusade.
  • Hâsharin – The despotic lords who dominion Harad exercise their volition through the Hasharii assassins, an order founded in Sauron'due south name. To question or contradict the volition of a Hasharin leads to death, whether past public execution or through the placidity awarding of their murderous skills. On the battleground, the Hasharii human action every bit assassins, seeking out enemy leaders and slaying them with poisoned blades. The Hâsharin seem to exist a night parody of the infamous Hashshashin order from the eye-east and south asia.
  • Dalamyr, Fleetmaster of Umbar – A notorious figure in the country of Harad, Dalamyr has been one of the foremost fleetmasters for many long years.
  • Gûlavhar, the Terror of Arnor – Gûlavhar is a existence from an earlier time that should have perished long ago - a winged demon with a hunger for claret. How he came to survive the terrible wars against Morgoth will never exist known, notwithstanding survive he did, sleeping through endless centuries.
  • Drûzhag, the Beastcaller – Drûzhag is vile, even by the standards of other Goblins - and so much so that he was exiled long agone from Durbûrz's squalid kingdom of Moria. All the same Drûzhag did non perish in the wilderland. He prospered, and learnt how to bend to his will all manner of dark beasts.
  • The Shadow Lord – The Shadow Lord was once the king of a small and insignificant kingdom. When Sauron offered him one of the 9 Rings, the promise of its power proved irresistible. Now, his concrete being all but gone, and his will enslaved to Sauron, the Shadow Lord wears his night pride like a cloak, blotting the lord's day from the sky and dimming the sight of his foes. The Shadow Lord is a proper name practical to one of the 9 Ringwraiths, representing the aspect of their dimming, shadowy influence on their surroundings. In-game, The Shadow Lord shrouds his allies in darkness, making information technology more difficult to fight against them.
  • The Dark Align – In the centuries since the Dark Marshal and his young man kings became Ringwraiths, he has become even more sadistic and malicious. The most black-hearted and unrelentingly roughshod of all the Nazgûl, his name is a byword for misery and death. Where the Nighttime Marshal passes, Evil creatures fight harder, fearful of their lives whilst Good warriors feel the icy touch of death upon their hearts. The Dark Marshall represents some other one of the unnamed Ringwraiths, embodying their more than martial side, (pun not intended,) and brings information technology to bear that Sauron's soldiers fear his commanders far more than the enemy they fight.
  • The Undying – The Undying has endured long where others take fallen. He is said to be the oldest of the Ringwraiths, and the last to succumb to the wasting influences of the Rings of Ability. Through an obsessive mastery of evil magics, the Undying has learnt to describe sustenance from the magics of others, fortifying himself with the magical energy that flows around him. Tolkien repeatedly wrote of the Nazgûl every bit being powerful sorcerers, and The Undying was added into the game in the wake of those statements. His model is unique, in that he carries a staff and not a sword.
  • The Tainted – Where the other Nazgûl were slowly swallowed by the taint of their rings, the Tainted gave himself wholly and willingly to Sauron. Now all natural things insubordinate in his presence, vegetation withers, animals sicken and bold warriors cower. He is an abomination whose merest presence is poison to life, honour and promise. The Tainted is ane of the Nazgûl, representing their withering, abhorrent nature. His mounted model is built to look as though his equus caballus were sickened and dying by but beingness near him.
  • The Betrayer – A Nazgûl who was cursed long ago for yielding the Southlands to Sauron'southward rule, the Betrayer is driven by malice and self-hatred that knows no premises. Of all the Nazgûl, the Betrayer is amongst the lowest of Sauron's lieutenants, for even the Night Lord is leery of placing faith in one who betrayed his kin then readily. The Betrayer is another add-on to the ix Ringwraiths by Games Workshop, depicted wearing Haradrim armour and a turban around his hood, although his weapon is a western longsword, instead of a Southron's weapon.
  • The Knight of Umbar – Like all of the Nazgûl, the Knight of Umbar's past is shrouded in mystery. If the rumours pertaining to him hold any truth, he was once one of the smashing Númenórean kings who ruled the Southlands prior to the days of the Last Alliance. He was added to close the circle with the vii non-canonically named Nazgûl, probably representing the leader of the Black Númenóreans who settled in southern Centre-world, founding the port-city of Umbar.
  • The Dwimmerlaik – The Dwimmerlaik is possibly the most mysterious of all the Nazgûl, for scant tape of his past deeds exist in the tomes of the Wise. Even so in Rohan, this item Ringwraith is feared across all others, for he has been a blight upon that realm for centuries untold, directing the Night Lord's minions against the Sons of Eorl
  • Kârdush, the Firecaller – Orc Shamans are a peculiar breed who do a primitive and hardhearted class of sorcery. The Wise believe Kârdush of Barad-dûr to accept been schooled in more learned sorceries by one of the Nazgûl - doubtless for the Ringwraith's own twisted ends, though the Orc surely remains ignorant of it.
  • Amdur, Lord of Blades – The Lord of Blades leads the Easterling Dragon Knights, and is the most skilled of that noble order. Amdûr has already carved a fearsome reputation in the lands beyond Mordor, and now has come to test his skills on the blood-soaked Pelennor.
  • The Golden King of Harad – A figure depicted being carried on a litter and wearing a gilded mask and turban. Likely added into the game to requite another edge to the Haradrim. He is protected by a unit of Abrakhân baby-sit; Abrakhân may be a non-canonical kingdom or Harad, which was said to have been made of many realms.
  • Black Guard of Barad-dûr – The Black Guard of Barad-dûr are considered the most fearsome of all the Orc breeds to march in Sauron's armies. Not simply are the warriors of the Black Guard much stronger than ordinary orcs, they are led by Captains whose loyalty to Sauron renders them almost insensate to fearfulness. These troops are considered a Games-Workshop creation.
  • Thrydan Wolfsbane – Thrydan Wolfsbane is the offset true warchief of Dunland in centuries. A giant of a man, he leads through creature strength rather than deftness of tongue and blade, yet he has shown cunning enough to forge an alliance with Saruman.

[edit]

Comprehend of The Tengwar Buoy, a hobby magazine produced by the online community

Prior to the closure of Games Workshop'southward official forum in November 2006, the site had 3000 forum posts per day and well over 300,000 registered users.[61] [62] Since so, the online community has moved onto a large number of unofficial websites and forums for Lord of the Rings players, many of which were already in existence before the closure of Games Workshop's forums: these include "The Final Alliance", with over 6400 registered members (rebuilt in 2009 due to the host deleting their server for fiscal reasons), "The One-Band", with over 5000, and "The Palantir", with over 2400 members.[ citation needed ] Collectively, the members of these websites have produced loftier-quality articles for the public, namely on The One-Ring, whose acceptance standards are very high,[63] in greater quantity than on the official site, and White Dwarf has commented on the community equally having a "huge wealth of material".[64]

On one June 2005, Games Workshop launched their almanac UK-based Worldwide Campaign under the name "The War of the Band Online Campaign", featuring The Lord of the Rings for the first time. The entrada was deemed "a fantastic rollercoaster", with 3007 registered participants.[65] Games Workshop also introduced the "Wrath of Umbar Roadshow", with custom-congenital Corsair models and gaming boards being brought to diverse cities in the Uk.[66] When the campaign formally ended on 8 September, Good emerged the victor.[65] The combined full of the 14 weeks was 27,239 recorded wargames.[65] The forum airtight presently afterwards, giving way to a smaller Canada-based campaign with the same name.[67]

Hobby websites have been primal in organising sides in the Worldwide Campaigns, and indeed in creating their own campaigns and competitions,[68] such as the "Campaign of LoTRs", a collaboration between the 2 websites "The Nighttime Council" and "Cheeseweb".[69] [70]

Another notable side of the community is the influence of its reaction to the company's products: many Tolkien purists, for example, reacted confronting the company's rendition of the Swan Knights of Dol Amroth, with some choosing to catechumen their own,[71] impacting the hobby and the sales of the products.[72] When Games Workshop afterward showed the planned release of the Men-at-Arms of Dol Amroth, it was suggested that they had taken the response of the community into account.[73]

Footnotes [edit]

  1. ^ "Many of the special or detailed rules only apply in rarefied situations… [merely] Although the basic game system might seem beguilingly unproblematic, you will find information technology requires considerable skill to apply it effectively." (The 2 Towers Strategy Battle Game Rulebook, page 5, 2002).
  2. ^ "War of the Band". War of the Band . Retrieved 2009-08-19 .
  3. ^ "Note that these figures are 25 mm and not the 28 mm figures that are more pop today"; "Painting the Lord of the Rings Mines of Moria Game". 2005-11-23. Retrieved 2007-07-17 .
  4. ^ "Games Workshop Online Store". 2005-12-16. Archived from the original on 2007-09-30. Retrieved 2007-06-16 .
  5. ^ a b The Boxing of the Pelennor Fields Supplement
  6. ^ a b c Legions of Middle-earth
  7. ^ "Perry Miniatures". Retrieved 2007-06-18 .
  8. ^ "Painting a Mûmak". Article. Games Workshop. Archived from the original on 2007-07-07. Retrieved 2007-06-18 .
  9. ^ Peter Jackson, equally a Hobbit in Bree.
  10. ^ UK White Dwarf 265
  11. ^ "The Lord of the Rings Army building articles". Article. Games Workshop. Archived from the original on 2007-06-xviii. Retrieved 2007-06-sixteen .
  12. ^ "Battle Games in Middle-globe". Website. DeAgostini. Archived from the original on 2007-06-23. Retrieved 2007-07-03 .
  13. ^ "Boromir, Helm of the White Tower". Games Workshop. Archived from the original on 2007-09-30. Retrieved 2007-07-03 .
  14. ^ "The Lord of the Rings Modeling manufactures". Commodity. Games Workshop. Archived from the original on 2007-06-xviii. Retrieved 2007-06-sixteen .
  15. ^ Mines of Moria, p 8
  16. ^ "The Lord of the Rings Terrain articles". Article. Games Workshop. Retrieved 2007-06-16 .
  17. ^ "The Lord of the Rings Diorama articles". Article Library. The I Ring. Archived from the original on 2007-09-27. Retrieved 2007-06-16 .
  18. ^ a b "Aureate Demon Competitor's Guidelines". Contest Rules. Games Workshop. Archived from the original on 2007-07-15. Retrieved 2007-07-17 .
  19. ^ Alessio Cavatore, Shadow and Flame, page three (2003).
  20. ^ "The Shrine of Knowledge". Rules Errata. Games Workshop. Retrieved 2007-07-03 .
  21. ^ "Games Workshop Intellectual Property". 2005-11-12. Retrieved 2007-06-16 . :
    "We encourage fellow hobbyists to invent rules that work for them. There is no demand to stick precisely to the published rules. Still, if yous are thinking about making your ain Codex [eg.] for your Space Marine chapter (in improver to following the other guidelines in this policy), please avoid making it wait official every bit this may confuse gamers and corporeality to a challenge to our trademarks. Besides, do not copy our official publications or documents."
  22. ^ "The Age of the King". Unofficial Rules Supplement. The One Ring. Retrieved 2007-07-02 .
  23. ^ Compare with Games Workshop's A Shadow in the East Supplement
  24. ^ Dagorlad (Alan Harrison) (2005-06-twenty). "How to Write Supplements". Forum Viscid Topic. The One Ring. Archived from the original on 2007-09-27. Retrieved 2007-07-19 .
  25. ^ Supplements have been made depicting the Autumn of Gondolin, "Archived copy". Archived from the original on 2011-05-23. Retrieved 2005-12-29 . {{cite spider web}}: CS1 maint: archived re-create equally title (link) [1] based on The Silmarillion and The Book of Lost Tales respectively, too as well-nigh the Kinslaying at Alqualondë and the War of Wrath. [two]
  26. ^ a b Craig Woodfield. "Legions of Middle Earth Volume Review". Review. Area 52. Retrieved 2007-07-18 .
  27. ^ "Profiles of Eye-earth". Rules Summary. Games Workshop. Archived from the original on 2007-06-nineteen. Retrieved 2007-07-03 .
  28. ^ With the exception that the summaries practise give access to a model's bones wargear, available "Magic" or the Motion rate.
  29. ^ a b Nick Davis. "All At Sea Part Ane". Ruleset. White Dwarf. Archived from the original on 2007-ten-09. Retrieved 2007-06-14 .
  30. ^ a b "The Ports of Pelargir". Website. Archived from the original on 2007-03-13. Retrieved 2007-06-14 .
  31. ^ For example, see The Boxing of the Pelennor Fields, p 34-35
  32. ^ Mines of Moria, p lxx-75
  33. ^ a b Mines of Moria, p 74
  34. ^ "War Political party". Rules. Games Workshop. Archived from the original on 2007-09-12. Retrieved 2007-07-03 .
  35. ^ "Battle Companies". Rules. Games Workshop. Archived from the original on 2007-07-03. Retrieved 2007-07-03 .
  36. ^ a b c d The Lord of The Rings Strategy Battle Game: The Mines of Moria, p xiii
  37. ^ The Two Towers, p xi & 42
  38. ^ Mines of Moria, p 76-81
  39. ^ Mines of Moria, p 89
  40. ^ Mines of Moria, p 82-83
  41. ^ "Elves". Article. Games Workshop. Archived from the original on 2007-07-16. Retrieved 2007-07-17 .
  42. ^ Note that Gil-galad was omitted from The Two Towers Rulebook, set in the 3rd Historic period.
  43. ^ The 2 Towers, p 71 & 78
  44. ^ a b "The White Quango". Article. Games Workshop. Archived from the original on 2007-06-22. Retrieved 2007-07-17 .
  45. ^ "Gondor". Article. Games Workshop. Archived from the original on 2007-08-11. Retrieved 2007-07-17 .
  46. ^ Although the Army of the Dead Profiles were included in the meaty "Mines of Moria" edition of the rules, they were accidentally omitted from the "One Rulebook". Because they were unavailable through what was supposed to have been the defining ruleset, they are available online for download: "Archived re-create". Archived from the original on 2006-05-07. Retrieved 2006-05-17 . {{cite web}}: CS1 maint: archived copy every bit title (link). Golfimbul had been intentionally replaced with the standard Orc Captain Contour.
  47. ^ "Rohan". Article. Games Workshop. Archived from the original on 2007-07-01. Retrieved 2007-07-17 .
  48. ^ Adam Troke. "Tunnel Fighting Tactics". Article. Games Workshop. Archived from the original on 2007-05-xx. Retrieved 2007-05-21 .
  49. ^ a b "Dwarves". Article. Games Workshop. Archived from the original on 2007-06-24. Retrieved 2007-07-17 .
  50. ^ "Hobbits". Article. Games Workshop. Archived from the original on 2007-04-22. Retrieved 2007-07-17 .
  51. ^ a b c d e f g U.k. White Dwarf 326
  52. ^ "Vassals of the Witchking". Article. Games Workshop. Archived from the original on 2007-07-02. Retrieved 2007-07-17 .
  53. ^ a b "Isengard Troll -- A Debate, not an Statement". 2006-06-01. Retrieved 2007-06-16 .
  54. ^ "Vassals of the Witchking". Article. Games Workshop. Archived from the original on 2007-06-22. Retrieved 2007-07-17 .
  55. ^ "Mordor". Article. Games Workshop. Archived from the original on 2007-07-10. Retrieved 2007-07-17 .
  56. ^ "Harad". Article. Games Workshop. Archived from the original on 2007-06-30. Retrieved 2007-07-17 .
  57. ^ "Vassals of the Witchking". Commodity. Games Workshop. Archived from the original on 2007-07-01. Retrieved 2007-07-17 .
  58. ^ "A discussion from the Games Workshop forum". Retrieved 2007-06-16 .
  59. ^ "Cheeseweb Newsletter" (PDF). Cheeseweb Monthly; E-zine. Cheesweb. 5: 49. Retrieved 2007-07-ten .
  60. ^ "Online Community" (PDF). The Tengwar Beacon; Eastward-zine. Cheesweb. 2: v. Retrieved 2008-11-23 .
  61. ^ "Online Customs" (PDF). The Tengwar Buoy. Archives. Retrieved 2008-11-23 .
  62. ^ Article Submission Guidelines:
    • The 1-Ring.org Guidelines Archived 2007-09-27 at the Wayback Machine
    • The Concluding Alliance.com GuidelinesArchived 2007-10-24 at the Wayback Machine
  63. ^ UK White Dwarf 300, Great britain White Dwarf 282
  64. ^ a b c Alessio Cavatore, "Victory for the Free Peoples". Uk White Dwarf 312, p 98-99
  65. ^ "The Wrath of Umbar". Games Workshop. Archived from the original on 2007-09-30. Retrieved 2007-07-03 .
  66. ^ "War of the Ring Canada". Archived from the original on 2007-09-30. Retrieved 2007-07-03 .
  67. ^ For example: "One Ring Awards". Contest. The 1 Band. Archived from the original on 2008-08-22. Retrieved 2008-11-23 .
  68. ^ "Online Community" (PDF). The Tengwar Beacon; Eastward-zine. Cheesweb. 1: 5. Archived from the original (PDF) on 2011-05-22. Retrieved 2008-11-23 .
  69. ^ "Online Community" (PDF). The Tengwar Beacon. Archives. Retrieved 2008-xi-23 .
  70. ^ Revolutionary. "Alternative Knights of Dol Amroth". Article. The Palantir. Archived from the original on 2007-03-11. Retrieved 2007-05-xiv .
  71. ^ 2005 Report
  72. ^ "Discussion of Men-at-Arms of Dol Amroth". Forums. The Last Alliance. 2007-05-11. Archived from the original on 2007-09-29. Retrieved 2007-05-xiv .

References [edit]

  • Cavatore, Alessio; Rick Priestley (2002). The Lord of The Rings: The Ii Towers Strategy Battle Game . Games Workshop. ISBN1-84154-285-seven.
  • Cavatore, Alessio (2003). The Lord of The Rings: The Render of the Rex Strategy Battle Game. Games Workshop. ISBN1-84154-431-0.
  • Cavatore, Alessio; Mathew Ward; Adam Troke (2005). The Lord of The Rings Strategy Boxing Game: Rules Manual. Games Workshop. ISBN1-84154-665-8.
  • Cavatore, Alessio; Mathew Ward; Adam Troke (2005). The Lord of The Rings Strategy Battle Game: The Mines of Moria. Games Workshop. ISBN1-84154-670-four.

External links [edit]

  • Official Games Workshop Lord of the Rings website

jonescalkin.blogspot.com

Source: https://en.wikipedia.org/wiki/Middle-earth_Strategy_Battle_Game

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